Symph

Rhythm-driven grid traversal on a quantized musical beat

In development Early development. Terminal and raylib frontends both play; Android is planned.

A song advances one chord at a time on a 3×3 grid; you move across lanes and rows to collect notes and dodge walls. One deterministic engine drives two frontends, a terminal and a graphical raylib window.

  • Deterministic, side-effect-free game engine; rendering decoupled from the beat
  • Terminal frontend and a raylib frontend sharing one draw pipeline
  • raylib bound without CGO through purego
  • Synthesized sound effects; vim-style controls